Quest Days FTW

 Every couple of weeks, we do a quest day: a day with a bunch of different activities that hit a number of the objectives or reading strategies we’ve worked on thus far.   Today, groups are working on establishing prior knowledge and doing some kinesthetic visualizing,   Quest days are loud, raucous, and more engaging than any … More Quest Days FTW

Reimagine Failure

These are the visuals from my presentation tonight wherein I talk about reimagining failure (go figure) and why using game mechanics in regular content area classrooms can serve to engage learners.