These are the visuals from my presentation tonight wherein I talk about reimagining failure (go figure) and why using game mechanics in regular content area classrooms can serve to engage learners.
After reading much of Jane McGonigal’s Reality is Broken, and having conversations about it with my 8th graders, I have a better understanding of why people will sit and play a video game, fail, but continue playing. So what I want to do with my students is teach them how to reimagine failure and how to approach their educational opportunities the same way they do games. Or at least, how to imagine them that way.
The original image can be found on Piktochart (https://magic.piktochart.com/output/1892257-reimagine-failure). You can also see the results of the survey from which the numbers above were derived.
One of the things I’ve been working on in my personal professional development is having conversations with educators who want to try different things, but not overloading them at the same time. So for educators who want to try gamification, a simple place to start is simply with leveling up.
The original image can be found on Piktochart (https://magic.piktochart.com/output/1749379-gamification-made-simple).
Once I’ve done my presentation, I’ll write more about this topic and summarize some of the things I read this semester. Resources from this presentation can be found here: http://bit.ly/1j4HA6X